However, there are also various perks that you can choose from whenever you level up, which boost your character in numerous ways, like an extra storage slot or increased experience gain. As you smash things and stash resources in your personal chest next to campfires, you’ll gain experience and level up, which unlocks new blueprints and recipes that you can research and craft. According to the developers, you can dismantle about 99% of everything that’s in the game, you just need to have the proper tools and upgrades to do so. In essence, it’s a linear progression system that serves to guide you throughout the game’s handcrafted world, as you slowly make your way around and reveal the surrounding areas by activating radio towers.ĭYSMANTLE is played through an isometric perspective, which is perfect given how the game relies on the player being aware of their surroundings to not only spot enemies, but also to find the resources that you’re looking for. If you want to smash everything and collect as many resources as possible, you absolutely can do that, but you can also just get by, by scavenging what you need to complete your objectives. The game’s quest system not only serves as a means to tell a story, but it also serves to slowly open up the game’s vast world to you.Įven though the game’s quest system might make it feel like DYSMANTLE isn’t exactly an open-world game, the game still gives you a huge degree of freedom to explore at your own pace. However, although you can explore freely, you might still find yourself confined if you explore too far. After a rather short introduction, the game’s world pretty much opens itself for you to freely explore, as long as you have the required tools to access new areas that might otherwise be blocked. It might initially seem like DYSMANTLE puts you on a predetermined path, but that’s only at the beginning of the game. After emerging from your safe haven, the game doesn’t waste your time and you’re immediately given an objective and told what to do. The game starts off with you leaving your underground shelter, after spending years in hiding from the catastrophe that took place on the surface. DYSMANTLE is a really forgiving game, with the only penalty for dying, being that you drop all the resources that you had on you, but you’re still able to go back to where you died and pick them back up. Sure, the game takes place in a rather mysterious post-apocalyptic zombie scenario where you have to fight, or run away from, all sorts of critters, but there isn’t a hunger and thirst system, nor any other mechanic that puts pressure on you or keeps you going. Some people might say that it’s a survival game, but I don’t think that’s correct. At its core, DYSMANTLE is a crafting game, with the core gameplay loop revolving around smashing things and turning them into crafting materials so that you can upgrade your tools and research new technology. In case it wasn’t obvious by the name of the game, this is a game about dismantling things. However, given their track record, I was confident that they had what it would take to make it work, and so far, I must say that I’m not disappointed. I must say that I was extremely surprised when I saw that they were developing this game, merely because it’s a game so different from what the studio usually releases. Neon Chrome, Xenoraid, Time Recoil, Jydge, Tesla vs Lovecraft, Tesla Force, Undead Horde, and now, DYSMANTLE. However, 10tons didn’t stop there, as they kept releasing consecutive new titles. I was ecstatic when I found out that Crimsonland was getting a remastered version back in 2014, thanks to the now-defunct Steam Greenlight program. I’m pretty sure that it was the first twin-stick shooter that I ever played, and I guess that’s probably why I cherish 10tons so much, even after all these years. Crimsonland, which released way back in 2003, still remains one of my most memorable gaming experiences to this day. My first interaction with a 10tons game was all the way back somewhere in the 2000s, and if you’re familiar with the developer’s history, then you probably know what game I’m talking about.
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